The full interview has more info over here. You could literally make an Enemy Unknown map." I'm sure someone will. There's really no limit – you can do whatever you want. Why subscribe Subscribe to the world's 1 PC gaming mag Try a single issue or save on a subscription. If you want to make a basically completely procedural level - which is basically what our levels are in the game right now, that's 100% doable. IGN also have a few words from XCOM 2 art direct Greg Foertsch on the freedom of the level editor: "If you want to make a completely static level, you can. You can charge the Focus at any point you like. What makes XCOM 2 stand out is how involved the developers are when it comes to mod-capability.Firaxis actually released the Unreal Development Kit to help modders create custom content for the game, creating one of the strongest modding communities for any video game out there. This skill with 3 turns of cooldown is simple but powerful. Unlike conventional gauntlets has low melee damage However, it has new skills to supplement it. DOWNLOAD XCOM 2 MODS WITHOUT SUBSCRIPTION MODSolomon also talks up the XCOM mod Long War, which Alec has taken a crack at, saying "We're basically a 20-hour tutorial for The Long War, and that's okay." Roll on, Long War 2! Caster Gauntlet is the New Primary weapon for Templar. What makes XCOM 2 stand out is how involved the developers are when it comes to mod-capability. Community.Download curated lists of mods easily, our Collections feature has entered Open Alpha.This mod rebalances the weapon modifications available, making early game upgrades more viable and powerful without breaking late-game balance. Obviously, games like Civ and XCOM are rooted in systems," creative director Jake Solomon said in an interview with IGN.Īsked about what kind of mods he expects to see, Solomon predicts free-aiming will be one "one of the first mods", and speculates that someone will bring back time units from dear old X-COM to expand options in turns. And that's why mods are huge on all of those. And when people can replay a game again and again, then they want the ability to change the way it plays. "Games that are systems-based, games that people can replay again and again – like Skyrim and GTA – they're rooted in systems. The announcement of XCOM 2 talked about "a much deeper level of modding support", which sounds grand but what does it mean? A lot more than I'd expected, really.Įither alongside or shortly after the turn-based strategy sequel's launch in November, Firaxis plan to release tools they used to make the game, sharing the gameplay source, the editor, and the assets.
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